飞机座舱图形显示加速系统设计及FPGA实现

来源期刊:中南大学学报(自然科学版)2008年第5期

论文作者:胡小龙 周俊明 夏显忠 李迅 郑博文

文章页码:1042 - 1042

关键词:2D图形;硬件加速;图形缓存;现场可编程门阵列

Key words:2D graphics; accelerating engine; graphics cache; field programmable gate array

摘    要:提出一种飞机座舱综合显示系统中基于现场可编程门阵列(FPGA)的2D图形硬件加速引擎设计方案,将图形分解为一系列基本的点和水平线输出。为避免图形加速引擎直接对SDRAM的零碎操作导致的存储器操作瓶颈,引入图形缓存机制,并根据图形像素的存储特点,提出远区域优先(FAF)图形缓存页面淘汰算法。讨论图形加速引擎内部各模块的逻辑结构及其逻辑设计,在对模块进行波形仿真的基础上,实现系统级仿真结果的可视化验证。仿真及实际应用结果表明,所提出的图形加速引擎提高了图形显示性能,满足当前飞机中对2D图形实时显示及飞控系统的可靠性要求。

Abstract: A new design scheme of 2D graphic accelerating engine based on field programmable gate array (FPGA) in aircraft cockpit display system was studied. Graphics were output by transforming into a series of basic points and level lines. In order to avoid the memory bottleneck caused by the fragmentary operations of graphics accelerating engine to SDRAM directly, a graphics cache mechanism using farthest area first (FAF) buffering replacement algorithms was introduced in the graphic engine. The detailed logic architecture and logic design of the graphics engine were discussed. And a visual system-level verification method was proposed. The results of simulation and practical applications show that the graphics accelerating engine greatly improves the graphics display performance, which can meet the requirement of recent aircraft on 2D graphics’ real-time display and reliability of the flight control system.

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